ICGG
Call for papers/submition
The Conference topics
range from fundamental research to geometric real-world applications,
and the education in geometry, engineering and architectural graphics, industrial design and
arts, including,
but not limited to:
1. Theoretical Graphics and Geometry
- Theoretical Graphics
- Geometry of Curves and Surfaces
- Kinematic Geometry
- Descriptive Geometry
- Computer Aided Geometric Design
2. Applied Geometry and Graphics
- Theoretical Aspects of Geometry
- Modeling of Objects, Phenomena and Processes
- Application of Geometry in Arts, Sciences, Architecture, and Engineering
- Geometric Aspects of Technical Art and Design
- Computer Animation and Games
- Graphic simulation in Urban and Territorial Studies
- Aspects of Geometry and Graphics in Life Sciences
3. Engineering Computer Graphics
- Computer Aided Design and Drafting
- Building Information Modeling
- Computational Geometry
- Geometric and Solid Modeling
- Product Modeling
- Image Synthesis
- Pattern Recognition
- Digital Image Processing
- Graphics Standards
- Data Engineering
- Scientific and Technical Visualization
4. Graphics Education
- Education of Descriptive Geometry and Graphics
- Education Technology Research
- Multimedia Educational Software Development
- E-learning
- Virtual Reality
- Educational System
- Educational Software Development Tool
- MOOCs and Emerging Classics
5. Geometry and Graphics in History
- Concepts of Space and Geometry
- Development of Geometry and Graphics
- Treatises and manuals
- Masters and Pioneers
Besides the topics listed above, the conference is open for any contributions related to
Geometry and Graphics. We cordially invite researchers and educators to present their
recent results and experiences at the conference.